I’ve got this great idea. Or so I thought.
A game, where everything is truly interactive. You can pick up anything, move anything with enough force. Now, a game with such open endedness will have a huge problem. How will the player know how to forward the game?
Just imaging that you awoke one day in the very room you sit in now, but you have no memory of where you’re at. you’d start to look around for clues, but where would you start?
That’s where actor controlled NPC’s (non-playable characters) come into play. These actors would be hired by the game company to ‘posess’ NPC’s to help move the story along. Each time would be different, each reacting to your actions/responses to thier input. Since they are hired by the company, they have a vested interest in seeing the continuity of the story progress.
(I’ve had this in my draft folder for far too long. Post or get off the pot – as they say.)