Episodic Content

I’ve been playing two games recently, Destiny of Spirits on the PS Vita, a free-to-play, turned-based strategy game with some collectible attributes like Pokemon. The other is Bravely Default on the Nintendo 3DS – a traditional 40+ hour JRPG by Square Enix, makers of Final Fantasy.

Both are titles released on traditional (or non-mobile phone) consoles and are each exclusives to their platform.

I’m enjoying them both, for differing reasons, but they both contain an interesting game mechanic that I’ve been thinking about.

Each attempts to reward daily play with in-game items or bonuses if you continuously ‘visit’ the game. In Destiny of Spirits it’s one of the virtual currencies used to purchase goods within the game. In Bravely Default it’s villagers and items randomly sent from other players.

In both cases the items are rather meaningless in terms of moving the story forward or giving you something genuinely unique. Most items can be gained through the game by normal means – i.e. Play the game longer and you’ll find the items.

My wife and I are also catching up on Parks and Recreation and Orphan Black. Both are great shows that have a traditional time slot and channel where you can watch. We however enjoy the experience of on-demand video where you can binge as much as you like, or carefully fit in an episode or two into your week. No need for commercials or being in the living room at a pre-determined time.

The downside is that we can’t be sure of what we can talk about within the show with friends in family. Are they caught up? Are we behind? Is that weird to talk about a season that aired 5 years ago?

This is something I’m noticing more of. Less conversation around time-based entertainment. Sure, things like Game of Thrones or their ilk are not released online as easily (or require an incredibly expensive cable subscription) but more and more is instant and ‘evergreen’. You can watch it whenever.

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I’m imaging a future medium – a cross between a video game and pre-VHS television. If you missed an episode of TV before the VHS you’d be hard pressed to catch it again. Maybe a repeat, but culturally you’d be out of the loop. The folks at work would be talking about the progress of the plot (or in the case of sitcoms of the time, a hilarious in-joke or reference) and you’d be in the cold.

Now we don’t have that. Now we can watch entire seasons of a show in a single sitting. But imagine a game where daily participation could give you things akin to an episode of TV. Miss an episode and you don’t have a clear understanding of the story. Can’t make the time on Tuesday for that mission? Then you don’t get the rewards other players receive. Truly unique content, not just baubles or items that can be found elsewhere.

I’m not a total masochistic. Maybe tardy players could complete the missions after a period of time. A little punishment that would encourage active participation.

Would something like this work? How far could you push it? Could the death of a main character, or major plot twist happen in a container of time like this?

Another thing that has me thinking about all this is the explosion of “Let’s Play” videos on YouTube and Twtich.tv. You can literally spend hours watching someone else play a video game. The day of a new game’s release you can watch almost the entire plot, see all the world has to offer, and be done.

I dislike cheat codes. Especially for games I have yet to complete. Once you use the code to run around invincible or not have to worry about having enough mana it becomes boring and pointless to continue. After a few minutes it usually breaks the game for me. Let’s Play videos are like a cheat code for my attention. I’m much less likely to play a game (or watch a movie after reading its plot on Wikipedia).

Would exclusive time-based content that furthers a narrative by providing unique information or experiences work in our world?

Kids and Games – Inspired by Penny Arcade

I like video games. Not just in the sense of spending a few hours a week playing them, but the development and design of them, their history in popular culture, and the unique ways the medium allows us to experience new places and characters like nothing before.

I’m also a parent with a daughter I love dearly. Which, as you can imagine, can create friction between the two interests. Kari loves video games too. We play Minecraft together – exploring caves and looking for diamonds and avoiding monsters. She knows what kind of games she can play – and why she can’t watch dad play his more mature games.

I’m lucky, I grew up with a Gameboy in my hands and had supportive parents that looked over my shoulder every once in a while. Some parents didn’t. I know folks whose first interaction with video games was via the unrelenting requests of their children to buy the latest Sega Super Mega Ultra Station 2000 for Christmas.

I was inspired by Mike Krahulik from Penny Arcade and decided to reach out to my daughter’s principal to see what I could do to help educate other parents on video games. Below is the email I sent to her this evening. If you’re an adult who cares about young people growing up in a positive gaming culture I urge you to do something. Communication and education is far more powerful than talking heads and fear mongering.

Dr. Vogelsang,

I’m Chris and my daughter, Kari Koerner, is in Ms. Parker’s 1st grade class.

Lately there’s been a lot of talk about video games in mainstream media. Katie Couric just did an hour-long piece that, while she has good intentions, makes video games look like something the devil came up with. Here’s a good retort if you’re familiar with the piece. The whole thing is a bit crazy and like most things, the truth lies somewhere in between.

I want to talk to other parents and teachers about video games. Not some boring 45 slide PowerPoint, but an honest chat with literal examples of what games are really like, how to find games that are appropriate, and how to guide our children to the right games, in the right context, at the right time.

This past March my family traveled to Boston for Spring break. Kari, Jackie and I went to a convention called Penny Arcade Expo or PAX for short. It’s a huge gathering of 70,000 gaming nerds from all walks of life. People who love board games, Dungeons & Dragons, card games, classic video games and yes, even the modern blockbuster titles we hear about in the news. People traveled thousands of miles to see new games and hang out with people who share the same interests. And you know what? It was the most amazing group of kind, interesting people I’ve ever met.

The guys who started PAX are behind a webcomic called Penny Arcade. It’s a series that is always mature and sometimes offensive, but spares no victim in being brutally honest about video games and the culture that surrounds them. They are very outspoken on issues such as this and just this morning posted an article about an idea they had. You can read it here (Warning: strong language). The gist, if you don’t wish to read it yourself, is that one way we can help is to educate other adults on the ins-and-outs of video games. They inspired me to reach out to you to see what I can do for Bowles and the Rockwood School District.

It’s awesome to be a nerd and I’d like to share my knowledge and enthusiasm with other parents and teachers. I threw together a rough outline that I hope might give an overview of what we’d talk about.

  • Explain what ESRB ratings mean. Show them how to use these ratings to determine appropriate purchases (There’s also a free and pretty awesome ESRB app for smartphones).
  • Demo some recent games of various ESRB Rating Levels.
  • Show what it’s like to play certain games (walk through a level from a couple different games).
  • Talk about hand-held gaming like Nintendo DS and Apple iPads. These systems too have very mature games (like Resident Evil) alongside Mario and Pokemon.
  • Talk about online gaming, like Xbox Live. What will kids hear when playing with anonymous strangers.
  • Talk about parental restrictions. All systems released in the past 7 years have some from of parental restrictions, many associated with the ESRB ratings.
  • Talk about social pressures. Kids want to be popular and included.
  • Talk about what impact parents can have on other children when they visit their house (to play video games).
  • Talk about how to educate other parents in a polite manner about video games, the ESRB and the implications of inappropriate gaming.

Let me know what you think. I’d love to grab lunch and chat if you’re up to it. If you have any ideas of a potential opportunity to get a group of interested parents/teachers in a room I’m all for putting something together.

Yours,
Chris Koerner
clkoerner.com

Most Anticipated Games from PAX East

PAX East

A few weeks ago we traveled to Boston to attend PAX (Penny Arcade Expo) East. It was awesome and I’m still reeling from all the amazing things we saw. Kari had a great time, got tons of swag, and even won some pretty cool prizes.

While there I kept a running list of some of the games that I’m most looking forward to. In no particular order here are a few worth checking out when they release in the near future.

 

Zombie Tycoon II (PS3 and Vita)

This is by the very talented Frima Studios, makers of the throwback bullet hell shooter “A Space Shooter for Two Bucks” that came out on the PSP a few years back. As always, the production quality is top-notch with unique designs and animation. This is a RTS where you control a horde of zombies, a mobile base and a special monster as you try to not only take over a town, but keep the opposing zombies at bay. Kari and I played a round with her on the PS3 and I on a Vita. She liked it a lot. (We also won a PS Vita in a drawing, but that only sweetened the deal.)

 

Mercenary Kings (PC)

Paul Robertson (NSFW) is an insanely talented artist, known primarily for his over the top pixel art. He did the sprite work for the recent Scott Pilgrim game. It’s a 2D 4 player Metal Slug-esque shoot-em-up.

 

A.N.N.E. (PC)

Reminds me of Cave Story with some heavy and deliberate Super Metroid influences. The guys manning the booth were super cool and the playable version at PAX was promising. (are you noticing a trend of awesome retro gaming?)

 

Tearaway (PS VIta)

Media Molecule, the genius behind Little Big Planet have a new game coming out this October that revolves around a little messenger in a land made of paper. You have to help guide him along his journey using all sorts of input methods. Not only an amazing looking game, but their booth was top-notch as well. The booth is made of paper for a game about a world made of paper where you can print out objects in the game with paper – infinity.

Tearaway

 

Super T.I.M.E Force (PC)

Yeah, nuff said.

 

Mighty Switch Force 2 (3DS)

I really enjoyed the first one on the 3DS. Here’s to hoping this one is bigger and badder than the first. You play as Patricia Wagon, who in this go round is now trying to save the reformed criminals from the first game with her unique powers. Wayforward, the makers of this game, are also in charge of the remaster of the SNES classic Ducktales!

 

Monsters Invade (iOS)
This is on the list mainly for the crazy inflatable they were handing out. LOLWUT?

Awesome.

 

This list doesn’t include tons of big triple-A titles like Hawken, Luigi’s Mansion – Dark Moon and The Last of Us. These should be at the top of everyone’s list already.

I should also mention a few games that were on display that I’ve already play and recommend as well.

Major Magnet (for iPhone)

 

Beautiful animation, spot-on chiptune soundtrack and the level designs take me back to Sonic and the 16 bit Sega Genesis. The devs are two young guys who were nice to talk to and I wish them all the best.

Major Magnet

 

Ridiculous Fishing (also for iOS)

Imagine an arcade-y fishing simulator where you have to see how deep you can cast your line. Then imagine that you have to catch as many fish on the way back up. Then, on top of that, imagine that as you reel the fish from the water you have to shoot them as fast as you can. Oh, and all the imagery is in weird 45 degree parallelogram shapes. Did I mention that your lure has a chainsaw attached to it? It’s, well, ridiculous.

Oh, and anything by Double Fine, including the release of Brutal Legend for PC!

 

I will never tell her she’s doing it wrong.

I love getting emails like this one:

No, I’m not being sarcastic. You see, this email came from an iPad/iPhone game called Pocket Frogs. In this game you breed and nurture tiny frogs. You can feed them and race with them with the goal to create new generations of offspring with new combinations of colors and designs. To encourage new users the developers have a messaging feature baked in. You can message your friends to let them know about the app in hopes they’ll download it.

So why do I love emails like this? Because they’re from my daughter. At the ripe old age of five, she’s discovered how to use the in-game messaging – she taps on the frog, then the “Share”, then “Email” and sends a message to my name, stored in her Grandmother’s iPad.

So while I’m staring at code, sitting in a meeting or editing video for 8 hours a day, my daughter sometimes thinks about sending her newest frog to her old man. I’ll never tell her she’s doing it wrong.