Ethan Hawke on Good Sci-Fi

And for that matter, look at the moral conundrums that GATTACA asked – which are right here. To what extent do we really want to homogenize ourselves, when it’s our uniqueness that makes us special – when so many of us, when given the option, would eliminate that? For example – if they can discover dyslexia in the embryo, and get rid of it, many people would choose to do that. And we’d lose Albert Einstein, John Lennon, and my daughter.

Actor Ethan Hawke always puts on a good AMA.

O Human Star

After Nimona ended I’ve been looking for another interesting web comics series. I’m rather picky. The art has to be solid and consistent and the writing the same. I love sci-fi elements and anything that approaches the genre with a fresh voice. I think I’ve found my next obsession – O Human Star by Blue Delliquanti.

From the description on the recently successful Kickstarter,

Alastair Sterling was the inventor who sparked the robot revolution, and because of his sudden death he didn’t see any of it. That is, until he unexpectedly wakes up in a robot body that matches his old one exactly and finds out that 16 years have passed. Brendan Pinsky, Al’s former research partner and secret lover, now runs one of the largest robot manufacturers in the country. And Brendan’s dearest project, Sulla – a highly advanced robot with a mind copied from Al’s – is now living as a teenage girl.

Whaaaat? It’s as amazing as it sounds. Questions about gender, identity, mystery, what it means to be human – all great hooks for a story on their own – wrapped up into one beautifully written and illustrated story.

My only gripe is that I binged on every page and am now caught up. I have to wait to read the rest! Join me and be sure to start at the beginning!1

Tom Hanks’ Short Story – “Alan Bean Plus Four”

Our brains could take in only so much, so our iPhones did the recording, and I stopped calling out the sights, though I did recognize Campbell and D’Alembert, large craters linked by the smaller Slipher, just as we were about to head home over the moon’s north pole. Steve Wong had cued up a certain musical track for what would be Earthrise but had to reboot the Bluetooth on Anna’s Jambox and was nearly late for his cue. MDash yelled, “Hit Play, hit Play!” just as a blue-and-white patch of life—a slice of all that we have made of ourselves, all that we have ever been—pierced the black cosmos above the sawtooth horizon.

A great short story by entertainer Tom Hanks.

Viva la Indie Revolution

“I don’t pass on five million, and it’s inconceivable that someone would, but that’s not what a large company is designed to do. They are not oriented around snacking. They want to fill their baleen with seawater and strain out four and a half tons of krill per day. “

Tycho (aka Jerry) from Penny Arcade pens exactly what’s happening with the recent renaissance of gaming that’s taking place. Big companies can’t sustain themselves with smaller titles, yet a large number of the best games to come out in recent years are just that – small indie titles. He thinks the tides are turning and don’t look good for big publishers, but I think that there’s plenty of room at the table. Regardless, it’s a great time to be a video game fan.

P.S. You’re playing Shovel Knight, right?

 

 

 

 

Episodic Content

I’ve been playing two games recently, Destiny of Spirits on the PS Vita, a free-to-play, turned-based strategy game with some collectible attributes like Pokemon. The other is Bravely Default on the Nintendo 3DS – a traditional 40+ hour JRPG by Square Enix, makers of Final Fantasy.

Both are titles released on traditional (or non-mobile phone) consoles and are each exclusives to their platform.

I’m enjoying them both, for differing reasons, but they both contain an interesting game mechanic that I’ve been thinking about.

Each attempts to reward daily play with in-game items or bonuses if you continuously ‘visit’ the game. In Destiny of Spirits it’s one of the virtual currencies used to purchase goods within the game. In Bravely Default it’s villagers and items randomly sent from other players.

In both cases the items are rather meaningless in terms of moving the story forward or giving you something genuinely unique. Most items can be gained through the game by normal means – i.e. Play the game longer and you’ll find the items.

My wife and I are also catching up on Parks and Recreation and Orphan Black. Both are great shows that have a traditional time slot and channel where you can watch. We however enjoy the experience of on-demand video where you can binge as much as you like, or carefully fit in an episode or two into your week. No need for commercials or being in the living room at a pre-determined time.

The downside is that we can’t be sure of what we can talk about within the show with friends in family. Are they caught up? Are we behind? Is that weird to talk about a season that aired 5 years ago?

This is something I’m noticing more of. Less conversation around time-based entertainment. Sure, things like Game of Thrones or their ilk are not released online as easily (or require an incredibly expensive cable subscription) but more and more is instant and ‘evergreen’. You can watch it whenever.

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I’m imaging a future medium – a cross between a video game and pre-VHS television. If you missed an episode of TV before the VHS you’d be hard pressed to catch it again. Maybe a repeat, but culturally you’d be out of the loop. The folks at work would be talking about the progress of the plot (or in the case of sitcoms of the time, a hilarious in-joke or reference) and you’d be in the cold.

Now we don’t have that. Now we can watch entire seasons of a show in a single sitting. But imagine a game where daily participation could give you things akin to an episode of TV. Miss an episode and you don’t have a clear understanding of the story. Can’t make the time on Tuesday for that mission? Then you don’t get the rewards other players receive. Truly unique content, not just baubles or items that can be found elsewhere.

I’m not a total masochistic. Maybe tardy players could complete the missions after a period of time. A little punishment that would encourage active participation.

Would something like this work? How far could you push it? Could the death of a main character, or major plot twist happen in a container of time like this?

Another thing that has me thinking about all this is the explosion of “Let’s Play” videos on YouTube and Twtich.tv. You can literally spend hours watching someone else play a video game. The day of a new game’s release you can watch almost the entire plot, see all the world has to offer, and be done.

I dislike cheat codes. Especially for games I have yet to complete. Once you use the code to run around invincible or not have to worry about having enough mana it becomes boring and pointless to continue. After a few minutes it usually breaks the game for me. Let’s Play videos are like a cheat code for my attention. I’m much less likely to play a game (or watch a movie after reading its plot on Wikipedia).

Would exclusive time-based content that furthers a narrative by providing unique information or experiences work in our world?