Fleeting Thoughts on Design

I wrote this for some internal documentation around or data visualization (i.e. Dashboards) standards. I kind of like it.

 

Gas-pump-ui

Here’s something you may use every week, a gas pump. Most people probably don’t think much about how it was put together.

This is a perfect example of something made without much cohesive design. Every gas station is different, every pump manufacturer, every point-of-sale vendors, etc. Each with its own design decisions and logic. We learn to deal with these inconsistencies every time we stop for gas. In the worse case we become frustrated or make mistakes due to the lack of consistency. In the best cases all parts are easy to understand and work consistently.

In the physical world there is a long and complex history in the development of interfaces – multiple owners, physical and technical limitations, regulatory influences, etc.

However, even with those differences, we all know how to navigate this process. We’ve developed knowledge of what parts of the display we can interact with and how certain parts need to be selected first before seeing changes elsewhere.

The same is true in the digital world. People have come to rely on a lot of subtle clues to make their way through an interface: buttons have slight gradients and rounded corners, links have hover states, form fields have a soft inner shadow, and navigation bars “float” over the rest of the content.

These consistent elements are the focus of our user interface (UI) standards – the things we can make consistent should be consistent regardless of creator or audience. We have the unique opportunity, unlike the beleaguered gas station pump designers, to work together to create a shared language and experience when creating content for our co-workers.

Cadillac’s new Shield

“We’ve been working on it for more than two years now, and we’ve just been going through the motions of making it, designing it, figuring out how to manufacture it, incorporating all the right details, getting the colors, the grid patterns. And putting everything together, you just kinda do your work without the overall importance of it in a way.”

http://www.coolhunting.com/design/interview-nathan-korkus-anne-marie-laverge-webb-cadillac.php

I’m a big fan of the various crests, icons, and emblems used on automobiles. They signify much about the company, each true to its own time in history, and some instantly classic and recognizable.

This was an interesting read into the work behind the design of the new Caddy crest. I had no idea that the duck-like icons weren’t ducks at all!

Science to English Translator

When faced with a temptation, such as eating unhealthy food or skipping out on studying, telling yourself and others “I don’t eat unhealthy food” instead of “I can’t eat unhealthy food” will help you adhere to your resolution better.

The most successful sales people, measured by sales revenue, are not extroverts, but “ambiverts” – those halfway between extreme extroverts and extreme introverts.

 

Useful Science is a site that attempts to summarize research and scientific findings in a simple way. They even have a nice newsletter.

Seth Godin on Being Satisfied Creatively

“Are you satisfied creatively?

 

Not even close. That’s a very dangerous place to be and it would truly depress me if that happened and I would get very scared as well. I think if your goal is for everything to be okay, that’s a mistake. To achieve that goal, the only obstacle you’d have to face tomorrow is to eliminate all risk so that everything would be okay. I’ve made the decision that I’m never trying to make everything okay. I’m trying for there to be more loose ends, not fewer loose ends.”

https://thegreatdiscontent.com/seth-godin

Today I’m making motion graphics in After Effects, tomorrow I’m setting up a new site for a client in WordPress, the day after, who knows!? While it does afford a certain level of discomfort, I’d much rather be pushing myself than complacent with just one domain.

 

 

Greg Hoy on the Cycle of Agency Life

“Time and time again, ideas were presented to various internal stakeholders, all of whom had their own agendas and budgets. Pushing ideas through the maze of red tape and exhausting levels of buy-in was usually a soul-sucking effort in futility. Even though everyone was theoretically working for the greater good, everyone was working against each other at the same time. Great ideas became mediocre ideas that became ghosts of ideas put on the back burner.”

https://the-pastry-box-project.net/greg-hoy/2014-april-17

Having only worked with and for large internal shops I’m always curious as to what the other side of the table (at a dedicated agency) would be like.