Walk to Madrid

At work we just wrapped up a 12 week walking program called “Walk to Madrid“. The goal of the program was to encourage employees to take a more active role in their physical health. Departments and individuals formed teams of 5 to 10 people and kept track of how many steps they took each week using the provided pedometers.

Teams would select a captain to keep track of their steps and submit them to HQ every week. The program had both a competitive and collaborative set of goals. The first was each team competing to see who could walk the farthest toward our Madrid Campus and the second was to see how far we as a university could walk toward Madrid.

We also setup bi-weekly awards and milestones along the way to encourage teams to go just a little further.

We set out with the idea of maybe getting 200 people involved with about 20 teams total. We purchased water bottles and pedometers and prepared for people to sign up.

After a few weeks (with only really one simple article in our university-wide newsletter) we had over 900 people say they were interested. It total we had around 95 teams – 75 of which actually completed the entire 3 month program.

Entire departments signed up – causing us to split 30-40 member teams in to more manageable chunks. We even had 3 teams from our Madrid campus sign up!*

My role was helping to manage the data from each team and to update the website weekly with the most current results. I created a Google form for each team that was shared with the team captain. Since teams could be between 5 and 10 members we averaged the progress for each team to even things out.**

Each week I calculated the average into miles and updated a chart that used a Google Spreadsheet as a database. It was quite the undertaking and while I could have automated the entire process I felt that it was necessary to at least glance over the incoming steps.

Let me share some stats with you.

  • 95 teams and over 900 people
  • ~75 of which finished
  • Average weekly miles per team – 28.9 miles
  • Total Miles walked to (and past) Madrid –  28,287.13 miles
  • Total in Steps –  56,574,275.3
  • As an entire organization we traveled between St. Louis and Madrid 6 times.
  • The total distance traveled is greater than the circumference of the Earth at the equator.

During the weekly updates I would also check to see which teams were the first to past a given milestone. Each week I would unveil a new milestone ‘badge’ I created. We had planned out over more than 20 milestones between St. Louis and Madrid, but only had the chance to use about half.

The 1st place team got as far as the Atlantic Ocean (off the tip of Delaware). I made more graphics that never got used for milestones out past the coast.  Here’s a few of them:

At the end of this crazy experiment we hosted a simple celebration in the recreation center. Around 75 people stopped by and the Vice President of Human Resources spoke a few words.*** We gave out medals to the 2nd, 3rd, 4th and 5th place teams. First place got snazzy little runner-topped trophies and took the “Stanley Cup” trophy back to their office to proudly display – until we crown a new 1st place team!

I made a little slide show that ran in the background of the festivities highlighting some of the awards and milestones reached. You can view a Quicktime version here.

It was quite the success and I got to take part in something that helped people become more aware of their physical health and the reflective nature of walking. I’m looking forward to doing it again next year – bigger and better.

Addendum: As I was writing this I discovered that our student newspaper covered the program. Sweet.

*Three of which made it into the top 5 teams. Those Europeans walk A LOT!
**Which means, potentially, that we walked further than the publicized distance.
***And publicly committed us to doing this again next summer!

Premium Cable for the Internet

Trailer for an upcoming film called Revolver. Song is by The Glitch Mob off their album Drink the Sea.

This is just one of many awesome videos found on Devour, which is the most awesome video website I have ever visited. They curate the best videos from YouTube, Vimeo and their ilk for your viewing pleasure.

See also Words, Starburst Zombie and Bad Romance by Brett Domino.

You should bookmark Devour – now.

My Life in Gameboy Time

A few years back I upgraded to my Nintendo DS Lite and sold my silver Gameboy Advance SP. I wanted to keep my SP and it was a great piece of hardware, but alas I had to figure out a way to cover some of the cost of the new DS. Off to eBay it went and I kept all 50 of my old Advance games. (I was able to justify keeping them due to the DSes’ backwards compatibility – even if I never played them that much.)

Recently I found my old Gameboy Color (Check out that radical Kiwi color!) and started playing the new DS Pokemon games with my 7-year-old niece. By finding my old Color I could play that generation of games natively on the original(ish) hardware. I noticed that I could not do this for my Gameboy Advance titles. This got me thinking about my SP and how it was such a great little handheld.*

Jackie and I did some searching on craigslist and eBay and found a SP for cheap. Since then, I’ve been looking through all my old games and showing them to my daughter. I came across a copy of Final Fantasy Tactics Advance and noticed my old save game stated that over sixty-five hours where logged.

Wow! I don’t remember playing that much of this one game, but this had me thinking. Imagine if I added up all the saved play-time from each of the 50 games. What would I end up with?

This:

That’s right, I’ve clocked in over 318 hours into my Gameboy Advance. Other interesting stats:

  • I only completed 17 games out of 50.
  • A substantial majority of my games don’t track the time played – 28 to be exact.
  • Looking at the year of release – 2002 is the most popular.
  • Role-Playing games make up the majority of the games that do track time.

I can’t believe I soaked so much time into this generation of handheld games. To make it even more mind-blowing here’s a few additional things to remember. This was just my handheld console. I also had my PS2 and Gamecube during this time as well. Additionally a large percentage of my GBA games don’t have time tracking. Big games like Zelda and the Mario titles don’t show you how long you’ve played. Imagine if I were to add those in. Lastly, this doesn’t track all the times I’ve saved before a challenging part of the game then died!

So in closing I’d have to say this is a great example of how this was such a great generation of games and I encourage you all to dust off those old consoles and give em’ another spin.

*And a great generation of games. Both Metroid titles, the 3 Castlevanias, Golden Sun Megaman Zero, I could go on.

Mobile Billikens

Nearly a year ago I hired a bright young man by the name of Will Sutton. Over the course of the following months Will and I made this – the official Saint Louis University iPhone App. (Which you are most welcome to download at iphone.slu.edu)

Will initially started from scratch, learning Objective-C and his way around XCode. Even more impressive was the fact that he really never used a Mac much before.

Like a fish to water he quickly had a rough prototype up and running. It was serviceable, but very, shall we say, rickety.

Then we were alerted to the existence of a great open-source app framework created at West Virgina University by then student Jared Crawford.

Will set about updating the framework with SLU specific data sources. We had to meet with legal, create icons and vet our data sources for reliability. With Jared’s awesome framework we were able to quickly turn around a tight first release of what I’m sure will be a vital asset to any SLU student.

Meanwhile the IT department was preparing to launch a mobile portal for some of the very same services. Like some superhero wonder group we joined forces and released our apps simultaneously. Being web-based their app has a much larger reach, but our app allows us to perform some hardware specific feats.

Our next step is to squash a few 1.0 bugs, update the app for the new Retina display and start adding additional features like dining information and athletic reports.

You can read more about the apps from this nice press release.